Q: [20:14] What hidden level would you add if you had the time? A: Black Library.
Q: [20:33] How good is Nathan at the game? A: Been an FPS player for a long time...
Q: [20:51] Any more info on the second foundings games mentioned? A: Nope, but still something we would like to do.
Q: [21:33] Are you considering having global/calendar events? A: Yes, we have an ongoing global campaign. It is all player driven.
Q: [31:39] Can you kneel with the heavy bolter for more accuracy? A: Not at the moment.
Q: [32:55] What factions will you be playing? A: Nathan: Blood Angels or all. Brent: Orkz and Chaos. Katie: Chaos.
Q: [34:49] How are you balancing the game/factions? A: We are doing a lot of things.
Q: [37:03] Will Terminators be in the game? A: Yes, but not for launch.
Q: [37:44] Can Night Lords cling onto the roof? A: We just added something similar.
Q: [38:34] How many levels are there in the current map? A: Four.
Q: [44:12] Will faction leaders be able to join battles and are they killable? A: Yes and yes. The actual leaders will probably only be playable by the dev-team.
Q: [47:32] What's your vision of the support gameplay (psykers)? A: You can spec your class to be more support or offensive. It's best to play with a group. The apothecary can carry a Bolter and the Sorcerer can use offensive spells.
Q: [50:02] Previously we had heard there would be multiple smaller continents at launch. What was the thought process behind switching to one large continent? A: The decision was technical.
Q: [51:37] If two Space Marines ally with the Eldar and beat the Orkz over a base fight, who gets the base? A: The race that initiated the battle.
Q: [54:28] Any chance to see melee combat with more weapons? A: No two-handed weapons, but we have others. The work is not finalized yet.
Q: [56:13] What types of PvE are you planning? A: We are focusing on the PvP right now, but after we get the AI done we will look into it more. Our PvE will resemble zombie games and Killing Floor.
Q: [59:10] The Heavy Bolter looks great but the spread seems somewhat wide atm, at least from the tracer fire graphics. Does it have a greater effective range than the regular Bolter and does bracing or balancing it on top of low cover still reduce recoil & spread? A: Most of that we will resolve when we do the balancing. When aiming/bracing, the spread and recoil improve.
Q: [1:1:55] Why is Nathan not on the list of team members on the website? A: We have not updated the site yet.
Q: [1:2:44] Will Windows10 be a compatible OS for EC? A: Should be easy to do and is expected, yes.
Q: [1:04:44] If I kill a developer's character in-game, for how long will I be banned? A: It's ok.
Q: [7:05] Do capture points move after battle? A: They are mostly fixed at the moment, but we are testing and investigating.
Q: [36:34] How will the Auto-Cannon differ from the Heavy Bolter? A: The Auto-Cannon will be used by Chaos.
Q: [38:07] Are requisition points permanent? A: You have a currency to spawn Elites and Heroes, but vehicles use faction resources that the Warlords manage.
Q: [39:39] How will two factions be able to fight on the same side over a base? A: We are looking into it.
Q: [40:34] What will the differences between the Lascannong and the Melta Gun be? A: The Lascannon has a really long range while the Melta Gun has a short range.
Q: [41:53] How will you make players use the Stalker Bolter to snipe with, more than the Lascannon? A: We are constantly changing the Lascannon to make it be a bad choice to use against infantry. We are also changing the Stalker Bolter to make it more lethal.
Q: [43:30] Can we disable the grenade trajectories? A: We added an "insta-throw" that does not use the trajectories. Holding down the throw-grenade button shows the trajectory.
Q: [45:41] Can we loot dead bodies for ammo? A: The different factions don't use the same ammo. We might look into Orkz being able to do that, but for now there are just ammo crates and consumable devices.
Q: [47:46] How much experience does the team have with shooters? A: We played a lot of shooters.
Q: [49:49] Will we be able to attract the Tyranids to specific locations? A: You can't make them go to a spot, no. You can however take advantage of a base that is fighting the Tyranids.
Q: [52:49] Where are the three suns? A: They are still here.
Q: [53:14] Why did Brent cut his hair? A: Didn't really intend to have long hair.
Q: [54:09] Does range of targets increase or decrease the suppression effect? A: Not at the moment. We do have plans to increase the suppression versus scopes.
Q: [55:27] Can we buy founders packs during founders access? A: Somewhere between founder's access and Founder's beta we will stop selling founders packs.
Q: [56:58] Does headshots from sniper rifles do insta-kills? A: No, but they do 3x damage at the moment. We might never make them insta-kill targets, unless you are using the Lascannon.
Q: [58:13] Do you plan to change the way the Assault Marine works? A: We are in the process of adjusting the jump packs.
Q: [1:01:27] Have you considered long-term goals that take a long time to achieve, such as Veterancy? A: Yes, we have a lot of them.
Q: [12:41] Can you quick-vault over cover when sprinting? A: Yup.
Q: [42:50] Will we get a knife execution? A: We have a knife execution.
VQ: [43:37] Regarding the War council, how many members will there be and can they join and affect the battlefield? A: We don't have a final number, there there will be a small number. They are players and can join the battle as a Warlord.
VQ: [48:31] Will there be NPC quest-givers? Will there be flyers and how can they be countered?Will there be deep-striking drop-pods? Will there be infiltration/stealth and how will Scout-armor work? How will you handle armor decorations? Can we have armor battle damage and dust/dirt? A: We don't want to add distractions with NPCs. After we add flyers, we will consider things like missile-launchers. As we make the game more open-world, we will add drop-pods but there will be limitations. We have Striking Scorpions that won't be invisible but you won't see them from a distance. We are sticking to the brand, so we will have control over decorations.
Q: [1:02:25] Will faction-grenades act differently? A: Yes.
Q: [1:02:45] Do you consider problems in large battles? A: We always keep performance in mind.
Q: [1:03:31] Has first person view been tested yet? A: It would change too much so we are not doing it.
Q: [1:05:01] Can we ram people to death with a vehicle? A: Yes, with any vehicle.
Q: [1:06:18] How is the founders access testing going to work? A: No check-lists, just do what ever you want, break things, and report any bugs.