Tyranids will play a prominent part in Warhammer 40K: Eternal Crusade, just not as a player-run faction. We had the opportunity to chat with Brent Ellison about the PVE in Eternal Crusade and how it's tied to Tyranids so keep reading
MMORPG: We know that the Tyranids are a sort of “balancing factor”, how will that work exactly?
Brent Ellison: Hive instances appear in any territory where the Tyranids are present – the more Tyranids, the more instances that must be cleared. There is a constant drip feed of Tyranids creeping into any territory, and then there are occasional full-blown invasions that merit a quick response.
The more territory you own, the more often you’re going to have to deal with this problem and there are additional valves to make invasion more likely for factions that are having a lot of success on the front line. When a faction’s territories are under Tyranid threat, they must divert resources away from fighting other players and into the co-op Tyranid battles. As a result, they won’t be able to contest as many territories.
MMORPG: How dangerous/disadvantageous would it be for a faction just to let Tyranids run rampant in their territory while the faction concerns itself with winning the PvP portion of the game?
Brent Ellison: If you don’t clear Tyranids from your territory by fighting in PvE instances, you will eventually lose that territory to the Tyranids. Losing territories means losing any bonuses that come from them as well as the possibility of cutting off front-line territories and making them orphans. Orphaned territories no longer count as your front line so you won’t be able to continue conquering from them.
Losing territory can also spell trouble for accomplishing campaign goals. If high command is telling you to capture the Governor’s Palace by dawn and your staging ground just got gobbled up by the Tyranids, then you’re going to need to get it back before you’ll be able to make any progress. We intend to make good use of this since Tyranid invasions can also be triggered as part of campaigns to create interesting narratives and challenges for the factions to react to.
MMORPG: Will Tyranids take action outside of their “hive dungeons”, i.e., will there be opportunities to fight them “out in the world”, as opposed to within instanced areas?
Brent Ellison: Our focus for the PvP right now is to get the highest number of players in together as possible and adding NPCs competes with that goal. Conversely, adding more players to a Tyranid-focused experience reduces the number of Tyranids we can put in the map. And on top of all that, it’s just extremely difficult to make a high quality experience for both massive PvP and horde-based PvE at the same time. When we’re making a fortress for massive combat it needs to support jump packs and tanks – you can imagine how difficult it would be to create a tight bug hunt in that same space.
Read the full interview HERE