Those stats are incorrect Proteus...The Emperor is loved by all, except heretics who don't count, and we have the best traders ever. Forget those silly rogue traders...they too are heretics. That is all!
Q: [5:09] What are you plans for the Eldar/unusual weapons? A: We have not started working on unusual weapons yet, but Eldar weapons will be quiet and ski-fi.
AQ: [48:12] Will EC have collision detection? How will you handle in-game zergs? A: We will have collision detection, for sure. We will have multiple locations and multiple goals, so sending everybody into one location will not be the best option.
Q: [51:17] Are Tyranids and dungeons still guaranteed for launch? A: Yes, but there is nothing worth showing yet.
Q: [52:40] Will there be custom death animations for places like the electric pit? A: Very soon you will be able to fall into "the pit" and die and we will have something for it later.
Q: [54:44] Will we be able to stream the game in beta? A: Yes, as much as you like.
Q: [55:05] What determines whether a Tyranid attack is beaten or not? A: If the "Infestation count" is lowered enough, the Tyranids are beaten.
Q: [56:17] Will we be able to use quick-change buttons to swap between weapons? A: Initially there won't be any dual-weapons, we will start with the iconic sets first.
Q: [57:36] Will we be able to scroll the camera back? A: We will be working on it to get it to where it is comfortable, but it depends on the weapon loadout.
Q: [58:48] Are the weapon sounds finalized? A: Nothing is final.
Q: [59:06] Are bikes still being worked on? A: They might be part of the open-beta, but they will be the first thing we work on after launch at the latest.
Q: [1:00:27] Will Space Marines be able to join the Deathwatch? A: It is possible, but it is not needed for the beginning of the war.
Q: [4:51] How will you deal with night-capping? A: It's too early to worry about this, but we have a few tricks up our sleeves.
Q: [24:59] How do you counter the bash? A: The bash is going to be slower so you will be able to get out of the way.
Q: [26:40] Which melee weapons will support classes have access to? A: Apothecary can have Rifle/Knife and Sorcerer can only use Pistol/Knife.
Q: [28:15] What other in-game mechanics will there be to help the small factions? A: We are looking at population and territory control. We are looking at giving bonuses to players with less territory.
Q: [30:59] Will there be visual representation for choosing only one Chaos god? A: What you choose to use will be visible.
Q: [32:24] Will there b an in-game feature to allow cross-faction alliances? A: We are exploring this possibility, but we will have to see.
Q: [34:25] Can you do the guard-stance without using lock-on? A: We plan on allowing you to map it separately if you want to.
Q: [36:07] How much does the melee system resemble the DarkSouls games and how much has it gone beyond that? A: We want to be unique, but there are not a lot of options. Out goal is to make it fast because this is a shooter game.
Q: [41:28] As an Apothecary, why use the Chainsword when the Narthecium is a better choice? A: Different types of melee weapons do different types of damage and use different types of force. A chainsword has more force and can block better.
Q: [43:12] Will the lock-on compensate for the Eldar speed bonus? A: You only follow them while you are standing still. You will lose the lock after you move.
Q: [44:30] What kind of move sets will we have for melee weapons? A: What varies is the force of the attack and the area that you swing in.
Q: [46:15] Will we be able to review weapons and compare them? A: We will look at what is necessary to put on the screen. As we move forward, we will work with the community to see what they want.
Q: [50:04] When will the Xenos be added? A: When they have a full compliment of classes, weapons, and vehicles compared to what the Space Marines and Chaos Space Marines have.
Q: [52:06] Will we be able to repair vehicles without Techmarines? A: Yes.
Q: [53:44] What new updates to we have on the guild systems? A: We are simplifying it so there is just one big strike-force instead of multiple squads.
VQ: [1:08:59] Will subscriber-Orkz have an advantage/benefits over free-to-play(F2P) Orkz? A: The F2P players will only play as Ork Boys while the people that bought the game can play as Ork Nobs.
VQ: [1:12:26] Where is the money from the founders program going to? Will there be a Force Staff for Chaos Sorcerers? A: The founders program is not going anywhere specifically, it's just used to make the game. We are not planning the Force Staffs for launch.
Q: [1:15:35] Will we have playable models for all the items from the Founders store in Founder's access? A: Not all, but we are working on them. They might come in during Founder's access.
Q: [1:17:04] Can we customize our weapons and how much? A: There will be a Mod system that lets you change the stats of the weapons and you will be able to buy different visuals.
Q: [1:20:08] Will doing PvE give Tyranid cosmetics? A: We want to and we would like ideas from you!
Q: [1:21:39] Have you updated the cover system and how will a Devastator behave? A: We have been working on the cover system and the Devastator animations. We may show some videos on it next time.
Q: [1:23:38] Have executions been modified? A: We may show some next week, but they have not changed much.
Q: [1:24:57] Will skill-trees have expansions in the future? A: The "skill-trees" are not like in other games, they are just there to unlock new things and you can eventually have everything.
Q: [35:35] Will Ork Rocks be featured? A: Maybe, we are looking into it.
Q: [38:32] Will faction leaders banter with one another? A: There is dialogue, but not like that.
Q: [39:49] What class are the Eldar Swooping Hawks? A: They get their own architect.
Q: [43:14] Is there any update for the Chaos/Space Marine models? A: We can show that in another live stream.
Q: [45:17] What is the current state of the melee system, will you add combos? A: We will show more and talk more about it in the future. There are attacks that combo into each other.
Q: [46:02] Will the Vindicators gun have ballistics? A: We are currently looking into it to see what works best.
Q: [47:40] Are there any solution plans to make Ork-shooting lore-friendly? A: The guns are inaccurate but best used at short range.
Q: [49:06] Will EC be upgraded as time goes by? A: Continuously, yes.
Q: [51:43] Does Warpy live in the studio or with Katie? A: We don't know where he lives, he shows up when he wants to.
Q: [52:45] If the team is planning a single continent, will the population be limited? A: There will be a limit, but we can scale and the limit per continent is a percent of the total population. PvE also plays a role.
Q: [55:18] Will Swooping Hawks have grenade packs to do bombing runs? A: Yes.
Q: [56:15] Since there will only be Chaos and Space Marines, will we not see any Ork gameplay? A: You will see something, but we don't have them ready for a balanced battle yet.
Q: [59:16] Will the items from the packs about to be removed disappear? A: We are not removing anything from those.